Drawing with code

How digital illustration merges art, math, and technology

Authors

  • Aimee Lawrence Slagle Tennessee Tech University, USA
  • Jeremy Blair Tennessee Tech University, USA

DOI:

https://doi.org/10.32674/g5bgs750

Keywords:

STEAM Education, Pixel Manipulation,, Algorithm, Bézier Curves, Digital Illustration

Abstract

Digital illustration combines traditional hand-drawn techniques with modern technology, evolving from early algorithmic art to tools such as MacPaint, Illustrator, and Photoshop. The rise of accessible tablets such as the iPad and Wacom further expanded their role in design, entertainment, and fine art. This article explores how digital illustration bridges the gap between traditional and digital art practices, supporting STEAM education. Integrating computer science, visual art, and math, it promotes interdisciplinary learning and computational thinking. Strategies for incorporating digital illustration into STEAM curricula are examined, emphasizing its power to combine creativity with problem-solving. Drawing from the authors’ experiences, the article highlights how digital tools support storytelling, document cultural identity, and enable expressive, hybrid forms that blend photography with digital illustration.

Author Biographies

  • Aimee Lawrence Slagle, Tennessee Tech University, USA

    AIMEE LAWRENCE SLAGLE is an undergraduate Bachelor of Fine Arts student at Tennessee Tech University, pursuing a double major in Art Education and Digital Design. Her work focuses on digital illustration and exploring the intersections of STEAM education through creative teaching practices. Email: aklawrence42@tntech.edu

  • Jeremy Blair, Tennessee Tech University, USA

    JEREMY BLAIR, PhD, is an Associate Professor of Art Education in the School of Art, Craft & Design at Tennessee Tech University. His visual art practice, teaching, and scholarship investigate the intersections of art and science, with a particular focus on STEAM Education. Email: jmblair@tntech.edu

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Published

2025-07-25

Issue

Section

Art and Technology in STEM

How to Cite

Slagle, A. L., & Blair, J. (2025). Drawing with code: How digital illustration merges art, math, and technology. American Journal of STEM Education, 14, 75-86. https://doi.org/10.32674/g5bgs750